![]() The machine proved extremely effective against the three expert hunters. The expedition, composed of the Nora huntress Aloy, the Banuk shaman Ourea, and the erstwhile Banuk chieftain Aratak, prompted HEPHAESTUS to deploy the Fireclaw when Aloy attempted to access the core. However, it was only able to produce and release a small number of them before EPSILON's destruction.Ī Daemonic Fireclaw was used by HEPHAESTUS as the primary defense of the cauldron's core against an expedition that infiltrated the cauldron. Apparently satisfied with their capabilities and suitability for this purpose, HEPHAESTUS began preparations to mass-produce thousands of them. Like the Thunderjaw and Sawtooth, they were designed as anti-human hunter-killer machines. Given that the Frostclaw is similar in appearance and design, they may have served as an inspiration or prototype for Fireclaw design. Note that a tutorial must be selected as the active quest in order to be completed, and that these are not required for 100% completion.Fireclaws were created by the AI HEPHAESTUS at Cauldron EPSILON, in the Banuk region known as The Cut. While Lodge weapons can be used to carry out the tutorials, receiving a Lodge weapon does not unlock the corresponding tutorial (for example, receiving a Lodge Blast Sling will not unlock Tutorial: Shadow Blast Sling if the player hasn't already acquired a Shadow Blast Sling). ![]() For example, the Blast Sling tutorial can be completed with the Blast Sling, Carja Blast Sling, or Shadow Blast Sling. Halfway between Mother's Crown and Hunter's Gatheringįorsaken Village, southeast of Two-Teeth Bandit CampĮach of these becomes available upon acquiring the related weapon, but can also be completed with higher-quality versions of the same weapon. The quest directs the player to the first two on the following list, although any two of the five in the Sacred Land will suffice. Two are required to be cleared during A Seeker at the Gates in order to pass through Daytower Gate, en route to Meridian. There are eleven Corrupted Zones in the game, each counting for 5 ⁄ 11% (≈0.45%) game completion. There are seven errands in The Frozen Wilds, counting for 20 ⁄ 7% (≈2.86%) Frozen Wilds completion each.Ĭorrupted Zones are small areas containing Corrupted machines, and become available after completing The Womb of the Mountain. There are a total of 14 errands in the base game, each one counting towards 0.5% completion. Side quests started in Sunfall - Available during Deep Secrets of the EarthĪn errand is a type of side quest that typically has weaker narratives and requires less direct action on the part of the player. ![]() Side quests started in Meridian - Available during The City of the Sun Side quests started in the Sundom - Available after A Seeker at the Gates Side quests started in the Sacred Land - Available after The Womb of the Mountain ![]() Side quests started in the Embrace - Available after Lessons of the Wild Side quests marked with an asterisk count towards the secret trophy, "All Allies Joined", and should be completed before resting during the main quest, The Looming Shadow. ![]() The introductory quest, Into the Frozen Wilds, counts for 1% Frozen Wilds completion, and the remaining eight quests count for 3.75% Frozen Wilds completion each. There are an additional nine side quests in The Frozen Wilds. There are 22 side quests in the base game, each counting toward 1% game completion. They are typically started by speaking to non-player characters, although some can be started in other ways. Side quests are optional missions which are not required to complete the main questline. Upon completion of the final quest, The Face of Extinction, the game will reset to a state just prior to starting the penultimate quest, The Looming Shadow, although you will retain any items or XP acquired during the final quest. These quests must be completed in the following order. The main quests are compulsory missions and without completing them, the game and storyline cannot continue. There are a total of 22 main quests in the game, of which 21 (all except The Looming Shadow) count for 1% game completion each. ![]()
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